
I had a chance to buy a cheap Penetration Scanner Augment early on and ended up holding it in my spare inventory for over 4 in-game days until there was finally my one and only opportunity to drill some new holes in my very sneaky (but very UN-modified) agents.

Because of the short flights I ended up with lots of credits - so just had to make the best of things with upgraded agents and cool toys. Ended up adding Decker to my starting 2 agents. So - not many options for augments or additional manpower. Seriously - I actually chose to visit 2 Executive Suites and continually came up dry. The flip side to this was: I only had the opportunity to go on ONE Augmentation mission and only ONE Detention Centre mission for the ENTIRE 7 DAYS. I had the opportunity to select many short flights between maps, which - combined with the extended length of Contingency Plan - made for an extremely long journey. This run really reminded me of just how wonderfully roguelike this game can be. Fusion to power Prism, and Parasite because Prism's disguise really eliminates the need to hack that camera RIGHT NOW and her buster chip keeps options open. (How can you beat having 2 agents who can both pick pockets on the first mission!?)
Banks and prism ivisible inc archive#
I found Banks and Archive Prism gave me a wide set of tools to control variables and sneak around. When I decided to tackle ExpertPlus, I decided this would be the time to truly embrace stealth. On Expert difficulty I tend to play like a bit of a bully, loading up characters like Sharp or Nika for bear.
