

- #WHEN DOES DESTRUCTION ALLSTARS RELEASE DRIVER#
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Already the gliders here control far better, allowing for tight maneuvers and some very cool stunts. While the comparison made me nervous going into this event, those worries were quickly put to rest. It reminded me a lot of a similar mode in last year’s Riders Republic, my least favorite part of what was otherwise a fun extreme sports title. Maybe my most unexpected positive came from the game’s glider race. It worked again in the next event, though, and these are the sort of issues you often find in prerelease games, so I’m not worried about it, unless the game is a lot closer to release than we know.

#WHEN DOES DESTRUCTION ALLSTARS RELEASE DRIVER#
A target mode where you drive your car to a ledge and then launch your driver as a sort of dart at a giant board seemed super creative, but I can’t say how fun it is because after the practice time ended and the event began, my driver would no longer launch for some reason. There were consistent problems with things just not working, with core game functions stopping and not working again until the next event.
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That’s true for a series of glitches which I certainly hope will be figured out before release. Controls for those sections could use some tweaking still, but there’s certainly time since we don’t even have a release date yet. The actual gameplay already feels great, except for when you find yourself on foot. While these aren’t exactly mind-blowing, the vehicles already control well, and I had fun managing to jump between them in the same gaming session. There was also a pretty basic destruction derby mode. There was one that was just a race, though the course certainly had a few obstacles to overcome, while a later race was more of an obstacle course which was more about surviving the arena for longer than your opponents than just going fast. Realism certainly isn’t the goal here, but it was fun and not what I expected. If you aren’t quite going to make the next platform, you also have a handful of extra mid-air jumps to move you along. The level offered a lot of different twists and turns and while there was a slight learning curve, allowing as many attempts as possible within the time limit gave me time to really dig into it. The point is to get your driver as far down the course as you can, without the ability to summon your vehicle back to you. There are platforms that work as trampolines all over the place, and you can find power-ups which let you basically float around on a drone. First up was a mode where you have to get the most speed you can before launching your driver onto a sort of obstacle course. My time with Stuntfest, outside of a brief tutorial explaining the mechanics, was spent playing with others in a series of multiplayer modes, which did a great job of showing off all the different ways you can play it.


While certainly a maneuver that you can’t try at home, it provides a lot of freedom in level design and allows for some very cool new modes. If you don’t summon your car back to you first. You’ll fly out through the windshield, eventually crashing into the ground. The big twist in Stuntfest is that you can launch your driver from your vehicle at any time. While slamming into your opponents is definitely a major aspect, in some modes more than others, it manages to provide a lot of variety which is just what this genre needs. Even that didn’t manage to create a real community around it, with the developers forced to add bots within months so that players could consistently find games.ĭespite the recent struggles with the genre, I came away from my first playtest with Stuntfest – World Tour thinking it might be the rare game to ditch this trend and get players back to enjoying the pure joy of cars smashing each other, largely because it’s so much more than that.
#WHEN DOES DESTRUCTION ALLSTARS RELEASE PLUS#
Its reception was so mediocre, though, that they eventually shifted it from a full-price release to a budget title which was given away on day one to PlayStation Plus subscribers. The last game to really give it a go was last year’s Destruction All-Stars, which Sony pushed hard in the early marketing for the PS5. Taking a car and smashing it into other cars is generally a good start when it comes to having fun, but players expect more than that, and for a long time now, developers have struggled to figure out what that more should be. I’ve always had a soft spot for destruction derby-style games, but they’ve had a rough go of things in recent years. Variety Might Just Be What This Genre Needs
